This could have caused extra balls to be served and autolaunched to the next player on a multiplayer game. Added some extra clearing of tracking flags for multiball end where the players ball ends before multiball has a chance to be properly started.
Eject now runs same as other ejects and with the proper delay. Improved the eject from the grail scoop after video modes are finished. Improved interaction with starting a mode and adventures that are continuing Fixed an issue with Warehouse Raid where the multiball ball save wasnt working for the 1st ball drained Improved the Flasher use for POA ready and Adventure Continue Improved the timing for ball eject when Get the idol is completed Fix a bug that could cause a mode to end as soon as started (Another one!)
Improved Speech sync in Choose Wisely for 'Chosen Poorly' Improved randomness of Choose Wisely sequencing Shot Right Ramp to Start when ADVENTURE letters are completed Improved mode start map so that completed modes are hilighted with a solid green dot instead of always being flashing red Improved Mode Start map graphics so that modes start from the correct location on the map instead of always being South America Fixed a bug with the ball search where it could be enabled during long bonus calcs and possibly mess up the trough logic Fixed a bug in Minecart where a barrier could be stuck on after the mode was run once Improved Minecart mode and barrier frame sync speed after half way point Improved Minecart mode and barrier interaction of all turns Fixed a typo with Ringmaster mode startup help text Fixed a bug that caused the score on warehouse raid to add 1 point extra than it should, making the general score and match display look odd Added new desktop support for raspberry pi computers (model 3b+ only) Added support for raspberry pi computer hardware (model 3b+ only) Fixed a possible crash bug with Castle Brunwald where the mode count flag was not resetting properly after a game Fixed a bug with Choose wisely where you could repeatedly choose your selection resulting in overlayed graphics and speech calls Fixed a bug that could cause random completion of unplayed modes after choose wisely ended immediately Fixed a bug that could cause Choose Wisely to end immediately (when started immediately after a non timed mode) Updated ball search logic to understand when the game is paused and not start cycling coils An old reference to the wms indy plane flashers was still in place, which do not exist in this game. Fixed a crash bug when the games pause logic was implemented (from the tournament button). Fixed a nasty crash bug that was present in the mystery award logic. Improved monkey brains intelligence with handling the temple and lock ready scenarios when mode ends
Added more colour to the jackpot screen display score effects Fixed some jackpot scoring display bugs Added a new super jackpot is lit graphic screen
Update the main config files to accommodate the new mode names, lamps mainly Fixed the lampshow files to accommodate the new mode order and naming Ringmaster mode is now secret option/alternative when starting Jones vs Aliens Re-ordered the 4th film modes to accommodate the new modes and keep the order closer tot he film running order Added new mode for 4th film section - Return The Skull Added new mode for 4th film section - Nuke Test Updating is a simple process using any modern usb stick.
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This is the update log for our Indiana Jones Pinball Software Rewrite.
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